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Loops, arcs, terrain, and domain - 4 elements of service design
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Loops, arcs, terrain, and domain - 4 elements of service design

In this article, I build on Stephen Anderson’s thoughts about customer journeys and how we work with them as designers. I expand on the ALT-X model Stephen (and Erika Flowers) presented, and suggest some adjustments, from an economics viewpoint. Inspiration Most of the time, I don’t need much
Sep 10, 2021 10 min read
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This work by Beantin is licenced under CC-BY 4.0
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James Royal-Lawson